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The Legend Of
Thief 2 _________________
A story & suspense mission for Thief 2, in the flavor of
any M. Night Shyamalan movie, but was never finished.
This mission was the first thing I ever did with a map
editor, but since Thief is an old game, reason to finish
it died. Regardless, Thief missions are
the funnest, most interesting map projects I have ever
worked on, and it's something I miss. |

Faceless Thief 2 _________________ The
Prequel to Legend Of, hundreds of hours and months of
work and planning went into this mission, as well as
over 60 pages of in-game book excerpts, papers, diaries,
hidden notes and various writings found throughout the
game-world.
It's only too bad that there were few people
to play it, so it was never finished - but you can still
check out the gallery.
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Torlanights UT2004 ONS _________________
My first released map, Torlanights is a nighttime
conversion of Torlan that I made simply to learn the
Unreal Editor, as well as exercise my 'thiefy' nighttime
atmospheres.
The gameplay is mostly unchanged from Torlan; it's
just a nighttime makeover, with atmospheric sound and
music, new lighting and floodlight effects, a custom
night sky, and tons of hidden secrets. |

Dreamus UT2004 ONS _________________
ONS-Dreamus was my first from-scratch UT map, made
simply to be fast and fun. I was under the influence of
custom map servers, and just wanted to make something
that was fast, furious, and fun for them to play.
Of course, that was a mistake, because it took a while
to turn Dreamus into a "real" map, tearing down the
mistakes and rebuilding something better in its place... |

Dreamus2 UT2004 ONS _________________
Made to carry Dreamus into it's adolescence, Dreamus2
won 4th place in the nVidia Make Something Unreal
Contest.
Featuring a
better look, improved layout and gameplay, lots of
desert effects, and even a big, Oddworld-inspired secret
area, Dreamus 2 was a successful map with a serious
problem: it would crash if you played online. |

Dreamus2SE UT2004 ONS _________________
This is the final version of Dreamus, with an
atmospheric overhaul, redone special effects, and a fix
for the online crash, making it finally online-ready
after several years.
This map completes the vision of Dreamus - a tradition
that will continue as I prepare to make the next Dreamus
for the UT3 Gunreal War mod, which will be much
larger, and the flagship of the "War" game-type. |