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Maps for Thief 2, Unreal Tournament 2004, and Half-Life 2 Deathmatch:

The Legend Of
Thief 2
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A story & suspense mission for Thief 2, in the flavor of any M. Night Shyamalan movie, but was never finished.
   This mission was the first thing I ever did with a map editor, but since Thief is an old game, reason to finish it died.
   Regardless, Thief missions are the funnest, most interesting map projects I have ever worked on, and it's something I miss.

Faceless
Thief 2
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The Prequel to Legend Of, hundreds of hours and months of work and planning went into this mission, as well as over 60 pages of in-game book excerpts, papers, diaries, hidden notes and various writings found throughout the game-world.

  It's only too bad that there were few people to play it, so it was never finished - but you can still check out the gallery.

Torlanights
UT2004 ONS
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My first released map, Torlanights is a nighttime conversion of Torlan that I made simply to learn the Unreal Editor, as well as exercise my 'thiefy' nighttime atmospheres.

  The gameplay is mostly unchanged from Torlan; it's just a nighttime makeover, with atmospheric sound and music, new lighting and floodlight effects, a custom night sky, and tons of hidden secrets.

Dreamus
UT2004 ONS
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ONS-Dreamus was my first from-scratch UT map, made simply to be fast and fun. I was under the influence of custom map servers, and just wanted to make something that was fast, furious, and fun for them to play.

  Of course, that was a mistake, because it took a while to turn Dreamus into a "real" map, tearing down the mistakes and rebuilding something better in its place...

Dreamus2
UT2004 ONS
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Made to carry Dreamus into it's adolescence, Dreamus2 won 4th place in the nVidia Make Something Unreal Contest.

 
Featuring a better look, improved layout and gameplay, lots of desert effects, and even a big, Oddworld-inspired secret area, Dreamus 2 was a successful map with a serious problem: it would crash if you played online.

Dreamus2SE
UT2004 ONS
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This is the final version of Dreamus, with an atmospheric overhaul, redone special effects, and a fix for the online crash, making it finally online-ready after several years.

  This map completes the vision of Dreamus - a tradition that will continue as I prepare to make the next Dreamus for the UT3 Gunreal War mod, which will be much larger, and the flagship of the "War" game-type.